Task: Identify and gather play methods.
Make faces.
Make sounds.
Passing time.
Fooling with truth (April Fools, hoax, trick).
Hacking.
Renaming.
Listing/memory game.
Gossip/Chinese whispers.
Changing scale.
Mimicry/imitation.
Imagination (being pursued by sharks while swimming).
Imp of the perverse (Edgar Allen Poe).
Substitution.
Create a space in which things can happen.
Imaginary friends (live under the stairs).
Scary play (fox in henhouse).
Do a play audit of the day/week/month.
Cooking and play: throw spaggetti to 'test' it.
Play with adrenalin.
Continuity: play for its own sake.
Colour transformation e.g. colour-themed transformations or algorithms.
Qualifying things via time ("rapidishly").
Involuntary movement tracking ("an orchestra of linguistic twitches").
Breath retention: conditions change when you exhale or inhale or hold your breath. Breath as a time marker ("Every time I inhale I'm prey; every time I exhale I'm a predator.")
Cross over: mix child's game with a sport (soccer + catch; wrestling and eating). i.e. X + 1 method.
Rhythm: changing tempo.
Excluding as play method.
Unexpected play through the environment (short cuts).
Repurposing toy elements.
Object-based play facilitating shifting roles. Object as way of starting/stopping game.
Pranks/practical jokes. Planning phase as method of play.
Action Research, Play and Experience Design are closely aligned forms of co-operative/collaborative inquiry involving participatory methods. Each is concerned with investigating and designing experiences, immersive simulations, or even alternate realities. Each contributes valuable methods to the understanding of the appropriate methods for the pursuit of the unknown. This course explores the use of fusion methods across disciplines to create post-critical, speculative knowledge.
...really good teaching is about not seeing the world the way that everyone else does...
"Good teachers perceive the world in alternative terms, and they push their students to test out these new, potentially enriching perspectives. Sometimes they do so in ways that are, to say the least, peculiar."
Mark Edmundson, "Geek Lessons" NYT, 2008
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