"Among its many other virtues “The Information” has the rare capacity to work as a time machine. It goes back much further than Shannon’s breakthroughs. And with each step backward Mr. Gleick must erase what his readers already know. He casts new light on the verbal flourishes of the Greek poetry that preceded the written word: these turns of phrase could be as useful for their mnemonic power as for their art. He explains why the Greeks arranged things in terms of events, not categories; how one Babylonian text that ends with “this is the procedure” is essentially an algorithm; and why the telephone and the skyscraper go hand in hand. Once the telephone eliminated the need for hand-delivered messages, the sky was the limit."
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Action Research, Play and Experience Design are closely aligned forms of co-operative/collaborative inquiry involving participatory methods. Each is concerned with investigating and designing experiences, immersive simulations, or even alternate realities. Each contributes valuable methods to the understanding of the appropriate methods for the pursuit of the unknown. This course explores the use of fusion methods across disciplines to create post-critical, speculative knowledge.
...really good teaching is about not seeing the world the way that everyone else does...
"Good teachers perceive the world in alternative terms, and they push their students to test out these new, potentially enriching perspectives. Sometimes they do so in ways that are, to say the least, peculiar."
Mark Edmundson, "Geek Lessons" NYT, 2008
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