By ROBERT WRIGHT Monday, Mar. 25, 1996
WHEN GARRY KASPAROV FACED OFF AGAINST AN IBM COMPUTER in last month's celebrated chess match, he wasn't just after more fame and money. By his own account, the world chess champion was playing for you, me, the whole human species. He was trying, as he put it shortly before the match, to "help defend our dignity."
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Action Research, Play and Experience Design are closely aligned forms of co-operative/collaborative inquiry involving participatory methods. Each is concerned with investigating and designing experiences, immersive simulations, or even alternate realities. Each contributes valuable methods to the understanding of the appropriate methods for the pursuit of the unknown. This course explores the use of fusion methods across disciplines to create post-critical, speculative knowledge.
...really good teaching is about not seeing the world the way that everyone else does...
"Good teachers perceive the world in alternative terms, and they push their students to test out these new, potentially enriching perspectives. Sometimes they do so in ways that are, to say the least, peculiar."
Mark Edmundson, "Geek Lessons" NYT, 2008
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