...really good teaching is about not seeing the world the way that everyone else does...

"Good teachers perceive the world in alternative terms, and they push their students to test out these new, potentially enriching perspectives. Sometimes they do so in ways that are, to say the least, peculiar."
Mark Edmundson, "Geek Lessons" NYT, 2008

Wednesday, 11 February 2009

A Game Design Grammar

What does it mean to talk of a grammar of game design?" asks Chris Bateman, Managing Director of International Hobo ("the leading consultancy in the field of game design and narrative services"). "And does specifying such a grammar give us an insight into the underlying structure of games, or a new method for approaching game design - or both? Because games vary from pure mathematical formalisms (at the ludic extreme) to behavioural descriptions (at the opposite extreme), any formal reductionistic system will either be focused primarily on the former, or require sufficient latitude to express practically infinite diversity. One such approach is to define a categorial grammar of game design."

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