Thursday, 16 April
09:00 - 17:30
Location: CRASSH, 17 Mill Lane
The first in the series of AHRC-sponsored workshops on Creativity and Innovation. Click here to download the AHRC Report on Humanities Research and Innovation
Convenors: Dr Lee Wilson (CRASSH)
Dr James Leach (Aberdeen)
Competitive pressures generate heterogeneous forms of innovation. Is it possible to evaluate unconventional projects? The term innovation is heavily associated with products and technologies. These may be evaluated in terms of patents and econometrics, but intellectual processes and organisational transformations are more elusive. Successful solutions to problems in the fields of science and technology often come from different disciplines (Lakhani et al, The Value of Openness, 2007), while artistic creativity can stimulate shifts in traditional patterns of analytical thinking. How do we measure these aspects of innovation in the Arts and Humanities?
How can public organisations foster creativity without risking investment in areas that may not produce immediate outputs? The open-endedness of creative innovation poses a challenge to traditional modes of evaluation, since an element of risk is inherent in creative processes and innovative research. While the risk associated with open-ended innovation has gained acceptance in the economic world, there is little tolerance for risk in the Arts and Humanities, where it is often written out of funding proposals and replaced by specified goals and cost-effective outputs. A tension exists between public funding regimes and practices of research that call for ‘open innovation’ or long-term prospects.
Questions to be posed include:
• Are existing metrics adequate for assessing innovation?
• How can we assess the impact of knowledge transfer processes on the innovation economy?
• How far do instrumental ideas about knowledge apply to humanities research and practice-based innovation?
• Does an emphasis on goals and outputs constrain innovative practice?
• Can innovation in the Arts and Humanities be assessed in terms of economic impact? What are its transferable benefits?
• What is the cultural value and meaning of creative innovation?
Confirmed Speakers
Robert Dingwall (Professor and Director, Institute for Science and Society, Nottingham)
Alan Hughes (Director, Centre for Business Research, Cambridge)
Pat Kane (Author The Play Ethic)
Giles Lane ( Proboscis)
Ruth Levitt (RAND Europe
Nell Munro (School of Law, Nottingham)
Sally Jane Norman (Director, Culture Lab, University of Newcastle)
Kate Oakley (City University, Demos)
Seymour Rowarth-Stokes (Pro VC, University for the Creative Arts)
Dani Salvadori (Director of Entreprise and Innovation, Central St Martins College of Art and Design)
Calvin Taylor (Professor of Cultural Industries, University of Leeds)
Brenden Walker (Director, Aerial
More.
Action Research, Play and Experience Design are closely aligned forms of co-operative/collaborative inquiry involving participatory methods. Each is concerned with investigating and designing experiences, immersive simulations, or even alternate realities. Each contributes valuable methods to the understanding of the appropriate methods for the pursuit of the unknown. This course explores the use of fusion methods across disciplines to create post-critical, speculative knowledge.
...really good teaching is about not seeing the world the way that everyone else does...
"Good teachers perceive the world in alternative terms, and they push their students to test out these new, potentially enriching perspectives. Sometimes they do so in ways that are, to say the least, peculiar."
Mark Edmundson, "Geek Lessons" NYT, 2008
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